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NY Times (reg req): “A Virtual World But Real Money” reporting on the use of Second Life as test-bed for corporate marketers including Sony, Nissan, Aididas, Reebok, Toyota and Starwood.
The article also notes the beginning of trademark infringement in Second Life, an issue discussed by The Trademark Blog here.

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Second Life, in its own words, is:
“. . . a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by over 200,000 people from around the globe . . .
You’ll also be surrounded by the Creations

amerappdayext.jpg
aainterior.jpg
Second Life, in its own words, is:
“. . . a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by over 200,000 people from around the globe . . .
You’ll also be surrounded by the Creations