This is a video illustrating how a cloning program works on SecondLife. What you are seeing is explained in whats seems to be the most comprehensive account of the CopyBot incident from New World Notes, including an interview with the people who wrote the original program.
IPTABlog discusses the CopyBot rampage on SecondLife and
Virtual Worlds
CopyBot Terrorizing Residents Of SecondLife, Caught On Video
We have been following SecondLife, a popular virtual world, which has been gaining traction as a demo site for ‘real world’ product roll-outs, ‘remote’ conferencing and the like. A key point is that the digital creations, such as the appearance of avatars (the digital representations of the users) and the structures, have real value,…
Second Life Watch: Use In Commerce?
Second Life‘s economy, estimated to be $500k a month, is now the subject of a congressional investigation as to whether taxes are being paid on transactions being conducted on the site.
Second Life branding magazine here. HT Becky.
Second Life background here.
NY Times On Second Life
NY Times (reg req): “A Virtual World But Real Money” reporting on the use of Second Life as test-bed for corporate marketers including Sony, Nissan, Aididas, Reebok, Toyota and Starwood.
The article also notes the beginning of trademark infringement in Second Life, an issue discussed by The Trademark Blog here.
Real Trademark Issues In Virtual Worlds
Second Life, in its own words, is:
“. . . a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by over 200,000 people from around the globe . . .
You’ll also be surrounded by the Creations…
Real Trademark Issues In Virtual Worlds
Second Life, in its own words, is:
“. . . a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by over 200,000 people from around the globe . . .
You’ll also be surrounded by the Creations…